Meeple Mob18+
Rules of the hub

What are the house rules?

There are fewer than you'd expect and they all come down to one idea: leave everyone, and every box, in better shape than you found them.

The short version

Why so few rules?

Because a long list gets ignored and a short one gets remembered. We tried a long list once, three pages long, and found that the only people who read it were the ones who'd never have broken a rule anyway. The short list lives on the wall by the door and we read it aloud to newcomers, usually while they're holding a cup of tea.

The rules fall into two groups. The first is about people: be kind to whoever's across the table, and let the person who's learning get on with learning. The second is about things: boxes, pieces and chairs belong to everyone, so we look after them together.

If something goes wrong anyway, find a volunteer. Nobody gets told off in front of the room, and the worst that happens is a quiet chat by the kettle and, occasionally, a request that you sit out a round.

Face to face

At the table and around the room

  1. Say hello when you arrive, even if it's just a nod, and make a seat for the next person through the door.
  2. Count the pieces in and out of each box with the other players, and tell a volunteer straight away about anything missing.
  3. Let the learner learn: explain the rules plainly, don't play their turn for them and never groan at a first-timer's move.
  4. Food stays in the kitchen corner and drinks stay lidded and away from the boards, because cardboard never forgives spilled tea.
  5. Phones go face down, and calls are taken outside, where the neighbours can't hear half of them.
  6. Pack up as a team at closing time: boxes on the shelf in the right place, tables wiped, chairs stacked by the wall.
  7. Walk away from a heated argument for five minutes, then come back and ask a volunteer to read the rule out loud.
Online

In the member group chat

  1. Use the name people know you by at the club room, so a conversation can carry from the chat to the table.
  2. Talk about the game, not the person; a bad move is a bad move and everyone has made one.
  3. Photos of other members need their agreement first, and photos of a finished game are always welcome.
  4. Keep disagreements out of the main channel and send them to a moderator, who will answer in private and usually quickly.
  5. No selling, no advertising and no links to shops. The chat is for sessions, rules questions and photos of the shelf.
  6. If you see something that bothers you, tell Natalie. You don't have to prove anything, and you won't be asked to.