Your first Tuesday at the hub
Tuesday is the night we built for beginners. Here's what to expect from the moment you push open the door to the moment you pick your next game.
Who's going to meet me at the door?
Whoever's nearest. That's usually Alison with a pencil behind her ear or Andrea with a roll of masking tape, and either will hand you a name sticker, point at the kettle and ask what you'd like to try. If it's your first night you can answer “something small”, and no one will blink.
You don't need to bring anything: not a game, not a snack, not a plan. People often arrive clutching a bag of biscuits out of nerves, and we're not going to stop them, but the table's already set and the biscuits are entirely optional. Wear whatever's comfortable; the room is warm, and the chairs are not fancy.

A Tuesday in three scenes
Scene one: the teacher
A volunteer sits down with the box between you and spends ten minutes explaining. They use the pieces, not the rule book, because pieces make sense faster than paragraphs. If you interrupt with a question, they'll grin, because it's the question they were hoping for. Nobody has ever been told that a question was silly, and a few of the best rulings in the book came from beginners.
Scene two: the first round
The first round is practice. Everyone plays with their plans out in the open, the teacher points out clever moves, and nobody's score counts. By the end of round two you'll be arguing about strategy as if you'd been coming for years.
Scene three: the shelf
After the game, wander along the shelf. The stickers tell you how heavy each box is, and the volunteers know which ones suit a first-timer. Pick something green, tuck it under your arm and try it at a different table; you'll find the first game was only the warm-up.
And after that?
Come back the next Tuesday, or try Wednesday's co-op night for something more team-minded. If you decide the Mob isn't for you, that's fine too, and most people take three visits to decide anyway.